This machine was made for River City Saloon in Old Sacramento ,California. Player has to guess how many beers the animatronic old west bartender will drink by pushing a button to select 1-4 beers. If the player guesses right, the machine vends a voucher for a free drink at the establishment (if you guess wrong the character laughs at you).
Features an actual working beer tap, a fully animated figure that interacts with the customer (has 14 different programmed movements),a wild west themed cabinet,stereo sound,programmed lights, and much more.
This build took a good amount of time from the designing phase to completion, and was pretty challenging. The key point I wanted to implement was to have a random winning drink. Difficult but not impossible, it works like a slot machine where making a selection/guess by pushing a button will provide a different result every time.
The handmade character was built from scratch and features moving and blinking eyes, moving mouth in sync to speech, head turns, arms move up and down, and body leans forward and back. One of my more technically complex systems to date, it features a main logic board, 5 slave boards, 2 audio boards , and two additional boards for the bill validator and flickering lantern.
For the cabinet I tired to give it an old saloon feel inside and out with embellishments like illuminated lanterns,and simulated weathered wood .
A very entertaining machine and my second animatronic game.
"The Plague Weilder"
This was a custom ordered "misfortune " teller machine I built for the artist Max Hooper Schneider to be displayed in an art gallery in Paris, France.Click on the button to see the article posted by the art gallery on this machine.
An animated flea inside a post-apocalypic cabinet moves around to doomsday music as an illuminated crystal ball spins. At the end of the program a "misfortune" card is vended describing how you will die in the plague.The flea's head also moves when you walk past the machine while it's not in operation. A different twist on the classic fortune teller machines.
I designed and built the cabinet from scratch, and installed motors to animate the flea figure supplied from the customer ( flea figure was previously used in a 2008 cell phone TV commercial). Operates on a basic system with three circuit boards ( master, slave, and audio)
The Plague Wielder.
Stinky Pete's Drinking Game
This interactive machine based on the hit 1960's TV sitcom "The Munsters" requires you to keep the two push buttons held down to keep the performance going, and actually surprises you with an electric tingle towards the end! Can you hold on ,or will you let go and let Herman return to sleep (game over)?
This full-sized machine I designed and constructed stands at 6' 4" tall and is loaded with exciting features! The mechanical Herman Munster opens his eyes, looks left and right, turns his head left and right as well as forward and backward. He also moves his arms in and out and says something different each time a coin is deposited.
Pushing the buttons keeps him animated as he talks. During the performance the electrical box turns on with a moving analog gauge,flashing lights,and electric blue flickering "conductors" up top. Herman becomes curious by this and moves the two electric cables he's holding together. When they touch, a buzzer sounds and a strobe light comes on as Herman (and you) get shocked!
This build has a lot going on. I first had to design and then construct Hemans mechanical motions, and then design and construct a cabinet to house him in. Then it was time to design and program a system that would return Herman to default position when you let go of the buttons ,as well as design the little details such as the animated electrical box,the shocking system, and all the programmed lighting throughout.
It operates on a main logic board, two audio boards, 5 driver boards,and many,many relays.
Full-Sized Coin-Op Machines
The Munsters Shocking Machine
My wacky handmade Full-Sized amusement machines features commercial grade cabinets and quality animated figures.