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My handmade Full-Sized coin-op amusement machines features commercial grade, 5' and 6' height cabinets
The Munsters Machine
The Plague Wielder.
Completed September 2015
"The Plague Weilder"
This was a custom ordered "misfortune " teller machine build for the artist Max Hooper Schneider.Click on the button to see the finished product.
An animated flea inside a post-apocalypic cabinet moves around to doomsday music as an illuminated crystal ball spins. At the end of the program a "misfortune" card is vended describing how you will die in the plague.The flea's head also moves when you walk past the idle machine. A different twist on a classic original.
Full-Sized Coin-Op Machines
Your favorite lovable monster from the hit 1960's TV sitcom "The Munsters" comes to life in this unique creation! Fully animated Herman Munster recites many different quotes from the tv show in a detailed cabinet. This interactive machine requires you to keep the two push buttons held down to keep the performance going, and actually surprises you with an electric tingle towards the end! Can you hold on ,or will you let go and let Herman return to sleep ?
This full-sized machine I designed and constructed stands at 6' 4" tall and is loaded with exciting features! The mechanical Herman Munster opens his eyes, looks left and right, turns his head left and right as well as forward and backward. He also moves his arms in and out and says something different each time a coin is deposited.
Pushing the buttons keeps him animated as he talks. During the performance the electrical box turns on with a moving analog gauge,flashing lights,and electric blue flickering "conductors" up top. Herman becomes curious by this and moves the two electric cables he's holding together. When they touch, a buzzer sounds and a strobe light comes on as Herman (and you) get shocked!
I incorporated many adjustments for the machine including, audio, shock adjustment (to increase,decrease or turn off),buzzer on/off toggle, and a system test which overrides the two buttons to run the machine automatically.
This build has a lot going on. I first had to design and then construct Hemans mechanical motions, and then design and construct a cabinet to house him in. Then it was time to design and program a system that would return Herman to default position when you let go of the buttons ,as well as design the little details such as the animated electrical box,the shocking system, and all the programmed lighting throughout.
It operates on a main logic board, two audio boards, 5 driver boards,and many,many relays.